WILDSTAR64 Early access

Wildstar64

CYDONIS HEAVY INDUSTRIES

A tactical battle-tank game for the Nintendo 64. Every sector, model and sound is generated on the console from an eight-character code.

Tundra sector 7R6TB6G0

Early access build 0.1.38

Briefing

Above the cloud layer, The Spire keeps everything for itself. Below it lie the Slag Dunes: rusted sand, acid weather, and the scavenger tribes who refused to die there. The Warden Network's machines guard every scrap of energy The Spire harvests.

You drive a Ranger. The power is out there, and the machines are between you and it.

  1. Drop in. The dropship sets you down in a sector built on the spot from its code: Tundra, Aztec Desert or Red Planet.

  2. Find the cores. Power cores are scattered across the sector. The markers along the top of the screen fill in as you pick them up.

  3. Carry them home. Every core adds 8% to your tank's mass and trims its top speed. A single hit worth more than 35% of your armour knocks one loose, so go back for it.

  4. Bank and extract. Bank every core at the dropship to extract. Three stars means finishing under par (two minutes, plus one per core) with no cores lost and more than half your armour left.

The Wildstar

A Class-X bio-neural siege engine, designed by The Spire and stolen by the scavengers. It carries a synthetic nervous system, and it needs two operators to run without destroying itself: a Gunner on the manual controls, and a Neural Pilot wired into its core.

Safe operating range.

Field footage

Field manual

Controls

  • ZHold to charge the main gun, release to fire. A full 0.8 s charge gives full muzzle velocity; a part charge lobs the shell short, so you can set range without touching elevation.
  • RHold for the gunner view and its predicted arc. Tap to re-centre the turret.
  • BHold to pivot on the spot.
  • D-pad upSwitch the radar between 150 m and 400 m.
  • D-pad downUpside down? Wait 1.5 s, then press to self-right.
  • STARTPause. On the pause screen, Z retries the sector at once.
  • AOn the results screen, retry instantly: the sector is already built.
  • L+STARTOn the title screen, show the next campaign sector.

Armour

Keep your front to the enemy. Sides take 30% more damage and the rear 60% more. Catch a machine cresting a ridge and its belly takes double.

A direct hit low on a tank's side cuts that track to 40% power for two and a half seconds.

Three worlds

<1/3 grip

Tundra

Fogbound valleys, grey rock and frozen lakes. On the ice your tracks get under a third of their usual grip, and a tank in motion stays in motion.

4× resistance

Aztec Desert

Sand has four times the rolling resistance of rock. Keep your momentum.

0.6 g

Red Planet

Real Mars has 0.38 g; the Red Planet runs at 0.6 g for playability. Shells fly further here.

Blast physics

J(r) = J0 / (1 + (r/r0)2)

Blast impulse falls off as a Lorentzian: inverse-square far from the impact, but finite at its centre, with half the impulse at r0. Blasts don't care whose shell it was, so keep your distance from your own impacts. Every shot kicks back, too: respect the recoil on a steep slope.

Under the hood

Generated, not stored
No textures, models or sound effects ship on the cartridge. The console generates all of them from seeds at runtime.
40-bit sectors
A sector code is 8 Crockford base-32 characters: 40 bits for terrain, world, tier and modifiers.
60 Hz physics
The tank simulates at twice the frame rate, on 8 raycast suspension probes.
libdragon and Tiny3D
Built on libdragon, the open-source N64 SDK, which contains no Nintendo code. Tiny3D does its work inside the RSP's 4 KB of instruction and 4 KB of data memory.

Early access

Build 0.1.38 is ready for testing. Enter the access code from your invite to unlock the download.

Before you play

  • Expansion Pak required. Wildstar64 uses the full 8 MB of RDRAM and won't boot without it.
  • On a console: copy wildstar64.z64 to a flash cartridge such as a SummerCart64 or EverDrive 64. The 16K EEPROM save type is set in the ROM header.
  • On an emulator: use an accurate one such as ares, with the Expansion Pak enabled.
  • Rumble Pak: supported, with Off, Low and Full settings in Options.
  • Keep it in the squad. Your code is yours alone. Please don't share it or the build.

BUILD 0.1.38

File
wildstar64-v0.1.38.zip
Size
16.2 MB
Built
15 October 2026
SHA-256
bde486791a219b0ec382b63e3cb1a9272b9f6c1c519782a8a03ecaa952805753

Twelve characters from your invite. O and 0 count as the same, as do I, L and 1.

  1. Checking code-
  2. Decrypting build-
  3. Verifying checksum-

ENTER unlock   ESC clear

OPTIONS

LEFT/RIGHT change   ENTER select   ESC back